![]() So those changes were too good! They sound intriguing also I enjoy short term buffs and skills that reward you for clever play rather than just expensive gear, and the challenge of getting into a huge mob, WoFing them to stack up your damage for your next attack, and then using it wisely, sounds awesome. Several of the rune effects sound awesome, and in a weird way, the fact that they’ve actually nerfed the bonuses to Static Force and Arcane Attunement since the last patch is encouraging. I don’t mean to be a Sorc loyalist, but I do like the D2-style function coming back via some of the runewords. I’ve sung my little song about how “the Wizard was my most-wanted class pre-game and how I don’t enjoy any of the builds now and it’s very sad, etc.” So I’ll spare you guys a repeat of that and just say that I’m very interested in some of the skill changes. Since the full list of Wizard skill changes can be seen below, I’m just going to highlight a few for conversation. I like the idea of the skill, though I maintain my objections to the inherent anachronisms created by utilizing modern astronomical terms to a Diablo 3 spell.Absolute Zero: Each enemy you hit grants 1% increased damage for the next Cold spell you cast.After the Black Hole disappears, an explosion occurs that deals 454% (previously 260%) weapon damage as Fire to enemies within 15 yards. Blazar: Conjure a Black Hole at the target location that draws enemies to it and deals 170% (previously 160%) weapon damage as Fire over 2 seconds to all enemies within 15 yards. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |